You'll see that the 'Mode' is empty click on 'Edit'. Give your new static object an ID, here 'BasicPlate01Static'. Right click in the list on the right and click on 'new'. Close the windows by using the 'X' button.Ģ) in the left column select 'Static' in the 'WorldObjects' category. When the 'Model Data' window opens, select the complete 'Model File Name' and copy it.
Once open, find the model and click 'Edit'. Find 'BasicPlate01' in the list and open it. Open the CK:ġ) load, Skyrim.esm and whatever mod you want to use this new static object in,Ģ) in the left column select 'MiscItem' in the 'Items' category. Let's make that basic place a static object instead. The first thing you could do is open the object in the CK, modify it's ID so that you do not modify all the plates in the game, and untick the 'Playable' flag, but it would feel meh the object would still have havok which could lead to unwanted behaviour in game. Let's say that we want a basic place to be static instead of being playable because we want to use that static plate as a support for candles, like this: If you mod for the PS4, this could interest you. How to make a new static object from an existing playable object without creating a new asset.